A balloon has a burner and a vent, and no way to steer. Pilots go where they want by choosing the height whose wind is going their way.
A hot air balloon drifts with the air it sits in, so it has no airspeed to steer with. What a pilot can change is height. Heat the air in the envelope and the balloon rises; let some out and it sinks. Since the wind near the ground often blows a different way from the wind a few hundred metres up, picking a height is how you pick a direction. Try it below: reach the target, drop a marker on it, and land gently.
Plate I. The map from above, and height over time.
Standing on the launch field. Hold the burner to lift off.
Notes on what the toy above is doing, and where it simplifies.
The burner turns propane into a tall flame aimed up into the envelope. Hotter air is thinner, so the envelope full of it weighs less than the same space full of outside air, and the difference is lift. The vent is a panel at the top that the pilot can pull open with a line. It lets hot air out, so the balloon cools and sinks. Most of the time a pilot just stops burning and lets the envelope cool on its own; the vent is for sinking faster and for the end of the flight.
Flying level means giving short burns every so often, enough to make up for the heat lost through the fabric. In the toy, holding level takes the burner about a quarter of the time.
The ground slows the wind near it and turns it a little. Higher up the wind is usually faster, and in the Northern Hemisphere it often turns clockwise with height. So the layers stacked above a launch field can each push a balloon a different way. A pilot reads them, then climbs or sinks into the one going closest to where they want to be, and may switch layers several times to zig-zag toward a spot.
Each morning in the toy has five made-up layers. The arrows on the right-hand chart point where each layer pushes, using the same north-up view as the map.
The envelope in the toy holds about 2,550 cubic metres, which is around two and a half tonnes of air. A burn has to heat all of that before the balloon notices, and then the balloon has to get that mass moving, plus some of the outside air it pushes aside. So a burn shows up as a climb many seconds later, and a climb keeps going after the burner stops. Pilots plan ahead: they stop burning before they reach the height they want, and start before they need it.
Watch the height chart while you fly. The curve keeps bending after you let go of the button.
Before launch, pilots look at forecasts and often let go of a small helium balloon and watch which way it drifts as it climbs. The "Release pilot balloon" button does that: it draws the path a small balloon rising at a steady 3 m/s would take from where you are. Untick "Show winds" to fly from that path alone. In the air, pilots also watch smoke, flags, trees, and other balloons.
The fabric has a temperature limit. The flight manuals found for this page give a continuous limit of 120 °C near the fabric and a never-exceed figure a few degrees higher (for example this Sky Balloons manual and this Ultramagic one). The Sky manual also says the parachute vent should not be held open for more than 3 seconds in flight. The toy warns about both. On a hot day, or with more people aboard, the envelope has to run hotter to float, so it gets closer to the limit. The calculator below shows how much.
A balloon lands wherever the wind takes it, so pilots look ahead for an open field, sink toward it, and use a last burn to soften the touchdown. In the toy, under about 1.5 m/s counts as soft and over 3 m/s as hard. Those are rough lines for a game, not figures from a manual.
Plate II. How hot the envelope has to be to float level.
lift = volume × (outside air density − inside air density) × g
Same balloon as the toy: 2,550 m³, 380 kg of envelope, basket, burner and tanks, 100 kg of propane, 80 kg a person. The field is taken to be at sea level.
| Outside air | |
| Everything to lift | |
| Inside air must be thinner by | |
| So inside air is | |
| Air held in the envelope |
It is a toy for getting a feel for the lag and the layers, not a training aid.
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